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# Remix: Turning Fake Ads into Real Games
- URL: https://www.annazplays.com/remix-turning-fake-ads-into-real-games/
- Published: 2025-09-27T04:39:51.000Z
- Updated: 2026-01-11T04:43:07.000Z
- Description: Ever wondered if fake game ads were real? HERO UP makes it happen. Here’s my review of its puzzle gameplay, pros, cons, and Remix-powered design.
- Author: Annaz
- Tags: AI-Powered

We’ve all seen those fake game ads. A hero levels up by fighting monsters slightly weaker than themselves. They look fun, but you know deep down they don’t actually exist. Remix has hosted a "Fake Game" Jam to encourage game developers to create these fake games.

> Introducing the "Fake Game" Jam.  
>  
> Ever rage-downloaded a zombie runner, only to get a 4x game in disguise?  
>  
> Not this time.  
>  
> $5,000 on the line, make the cursed fake games real on our website and be rewarded. [pic.twitter.com/YaEvzabQYj](https://t.co/YaEvzabQYj?ref=annazplays.com)
> 
> — Remix (@RemixGG\_) [September 15, 2025](https://twitter.com/RemixGG%5F/status/1967643009933357190?ref%5Fsrc=twsrc%5Etfw&ref=annazplays.com)

The submission that intrigued me was from [**LeevaiNFT**](https://x.com/LeevaiNFT?ref=annazplays.com), titled **HERO UP**. It's a pixel-art puzzler that feels like those ads finally came to life. I spent some time playing it, and here are my honest thoughts.

## First Impressions of HERO UP Gameplay

The first thing I noticed was how familiar the core loop felt. You start as a weak hero, then gradually fight monsters to level up. But unlike the fake ads, here you actually need to **plan your moves**.

- You can’t just button-mash your way through.
- The challenge lies in **choosing the right sequence of monsters** to defeat.
- Make the wrong choice, and you won’t be strong enough to take down the final boss.

It’s basically a puzzle game dressed up as an action-adventure, and that twist kept me hooked longer than I expected.

![](https://storage.ghost.io/c/5d/4f/5d4f3569-1df3-4210-bc0f-18ca85f587ca/content/images/2025/09/Pathtracking-1.PNG)

Choosing the path of which monster to fight

### What I Loved About the Game

There are some genuinely clever design choices in HERO UP:

1. **Puzzle Mechanics:** Every battle is a problem to solve. The “correct order” adds a chess-like layer of strategy.
2. **Speedrun Potential:** The addition of a **timer alongside the score** makes it perfect for replayability. I can already imagine speedrunners breaking down optimal paths.
3. **Pixel Art Vibes:** The art direction feels like a quirky mix of retro pixel aesthetics with “Among Us” humor sprinkled in.

These touches show that HERO UP isn’t just a throwaway jam game. It has real personality.

![](https://storage.ghost.io/c/5d/4f/5d4f3569-1df3-4210-bc0f-18ca85f587ca/content/images/2025/09/Defeat-Boss-2-1.PNG)

Defeating the boss after having levelling up

### The Challenges of Scaling This Concept

As fun as HERO UP is, it also highlights why fake game ads rarely become real games. Here’s why:

- **Map Complexity**: To keep the game fresh, each new stage needs unique enemy sequences. Designing dozens (or hundreds) of maps would take serious development time.
- **Repetition Risk**: After 5–10 levels, the core mechanic might start feeling repetitive if no new twists are added. Players need fresh challenges or progression systems to stay invested.
- **Development Costs**: Building enough high-quality levels could take more time than an indie dev (or small team) can realistically commit to.

This raises the big question: *Would players actually stick around for a full release of this idea?*

![](https://storage.ghost.io/c/5d/4f/5d4f3569-1df3-4210-bc0f-18ca85f587ca/content/images/2025/09/image-11.png)

First monster fought 

### Would You Pay for This Kind of Game?

The game makes me wonder how much players would be willing to pay. On one hand, the novelty of finally seeing a “fake ad game” turned real is strong. But unless the developer expands with new mechanics, it risks being too shallow for a premium release.

As it stands, HERO UP feels like:

- ✅ A **fun mini-game** worth checking out.
- ✅ A solid jam entry that gets players talking.
- ❓ A **proof of concept** that could evolve into something bigger.

Would I play it again? Definitely, as a fun side game. As a full release, though, it needs more mechanics and variety to stay engaging.

## The Real Focus: Using Remix for Fast Prototyping of Creative Game Ideas

One detail worth noting is that HERO UP was **built using Remix**, the app that hosted the jam. What stood out to me is just how quickly HERO Up was brought from idea to life.

Normally, developing even a small puzzle game can take weeks or months, but with Remix, it seems possible to spin up a prototype in a much shorter time. That’s huge for indie developers.

- It lowers the barrier to entry for testing out unusual game concepts.
- Developers can validate whether an idea is fun with an audience before investing in full-scale production.
- Rapid prototyping means more experimental games, more jams, and potentially more hidden gems making their way to players.

![](https://storage.ghost.io/c/5d/4f/5d4f3569-1df3-4210-bc0f-18ca85f587ca/content/images/2025/09/RemixGG.png)

Remix is now available on iOS

HERO UP itself might not yet be a full commercial release, but it shows how powerful the Remix app can be as a **tool for game design experimentation**. Imagine how many “fake ad” concepts or other quirky mechanics could be tested this way before committing to a full development cycle.

I'm looking forward to what game devs build in Remix in the future!

**Here's my own experience in game development on Remix:**

[How to Develop and Publish a Vibe-Coded Game on Remix (Step-by-Step Guide)Learn how I developed and published a vibe-coded game on Remix using AI, from first prompt to review, plus lessons on AI game design.![](https://storage.ghost.io/c/5d/4f/5d4f3569-1df3-4210-bc0f-18ca85f587ca/content/images/icon/GLHFers-2545-7.png)AnnazPlaysAnnaz![](https://storage.ghost.io/c/5d/4f/5d4f3569-1df3-4210-bc0f-18ca85f587ca/content/images/thumbnail/Remix-Banner-1.png)](https://www.annazplays.com/how-to-develop-and-publish-a-vibe-coded-game-on-remix-step-by-step-guide/)