Mythic Kart Maker: The Kart Racer That Lets You Build the Track
Mythic Kart Maker lets you build tracks while you drive. Here's my Early Access review of the kart racer trying to compete with Mario Kart on its own terms.
Kart racers live and die by how much fun they are after the first hour. Mythic Kart Maker's answer to that problem is smart: let players build the tracks themselves. I've been spending time with this Early Access fantasy kart racer, and here's my honest take on whether it's worth your time right now.
What Is Mythic Kart Maker?
Mythic Kart Maker is a fantasy kart racer currently in Early Access, and its central pitch is different from every other kart game on the market: you build the tracks yourself. The game sits in that comfortable party-game space that Mario Kart has owned for decades, but it's carving its own lane by putting creation tools directly in the hands of players.
You choose from 6 kart racers at launch, pick one of the 3 modes, and go. The fantasy aesthetic keeps things light and fun. What it's going for is replayability, and the track editor is how it plans to get there.

Track Creation: The Real Star of the Show
This is the feature that sets Mythic Kart Maker apart, and it delivers in a way I didn't fully expect. You can build tracks in two ways: from a top-down editor view where you have full layout control, or while you're actually driving. That second option makes the creative process feel more intuitive, test drive while you build.

The toolset in Early Access is already genuinely substantial. You get 30 place-able objects, 5 distinct themes to set the environment, and 9 weather/effects options that can dramatically change how a track feels to race on. A track you built in greeneries feels completely different in snowy areas. Once you're happy with what you've made, you can share it on Steam Workshop, which is exactly where this game's long-term potential lives.

13 premade tracks come with the game to get you started. They're solid enough to learn the mechanics and get a feel for what good track design looks like.
Game Modes Breakdown
Mythic Kart Maker ships with three modes: Race, Battle, and Time Attack. Each one serves a different player mood, and together they cover the main reasons you'd fire up a kart game.
Race is your standard format: compete against opponents across a set number of laps. For solo players, there are three bot difficulty levels: Easy, Medium, and Hard. The AI scaling felt fair in my time with it; Medium gives you something to push against without being punishing, and Hard will genuinely test your track knowledge. The bot AI is solid enough that single-player Race doesn't feel like an afterthought.

Time Attack takes a different approach. You're racing against three ghost records on each track, and the only way to beat them is to actually learn the layout. It's the mode that rewarded me most for replaying the same track. Shaving a second off your lap time by nailing a corner you'd been taking too wide is a specific kind of satisfaction.

Battle Mode: The Wildcard Nobody Expected
Battle mode is genuinely the most interesting thing in Mythic Kart Maker right now. In most kart games, Battle mode is a slightly awkward afterthought. You're still locked into driving in a fixed direction, just shooting at each other. Mythic Kart Maker breaks that entirely.

In Battle, you're free to move in any direction. No fixed racing line, no following the flow of traffic. It turns the arena into something closer to a top-down brawler than a traditional kart race, and that freedom changes how the combat feels completely. I found myself using the environment in ways I simply can't in Race mode, cutting angles and repositioning that the standard race format never allows.
It's the kind of mode that's genuinely hard to go back on once you've played it. If you're getting Mythic Kart Maker purely for a group of friends on a couch, Battle mode alone justifies the session.
Couch Co-op and Party Game Appeal
Mythic Kart Maker is clearly designed with a group in mind. Couch co-op is built in, and the game's structure; short races, accessible mechanics, creator tools that produce fresh content maps perfectly onto the "one more race" energy of a good party game session.

The 6 available racers in Early Access give everyone at the couch a distinct choice without being overwhelming. Six options is enough to create a "that's my character" moment without analysis paralysis. It's a small thing but it matters when you're onboarding people who don't usually play kart games.
Where Mythic Kart Maker gets most interesting as a party game is the track-sharing loop. Build a ridiculous track, share it with your friends, then race on the chaos you created together.

Final Verdict: Is Mythic Kart Maker Worth It?
Mythic Kart Maker is a genuinely good party kart racer with a creation-first hook that no other game in the genre is doing the same way. The track editor is easy enough to use immediately but deep enough to produce genuinely interesting layouts, Battle mode is a standout that deserves more attention, and the couch co-op experience holds up.
✅ Track creation while driving is a genuinely clever mechanic that makes building feel fun rather than tedious
✅ Battle mode's free-directional movement sets it apart from every other kart game's take on the format
✅ Couch co-op + track sharing creates a social loop that most kart games don't attempt
❌ Long-term replay value is almost entirely tied to community uptake
❌ Being in Early Access means the content suite is still developing
My honest take on the longevity question: this game is only as good as its community ends up being. The tools are real, the foundation is solid, and the developer has clearly thought about what makes a kart game stay fun past the first weekend. But custom track games live or die on the volume and quality of what the community creates. If enough people show up and start sharing tracks, Mythic Kart Maker has a long shelf life. If the community stays small, you'll exhaust the premade content faster than you'd like.
Right now, in Early Access, it's worth picking up if you've got people to play with, especially if those people are the type who'll want to try the editor. Solo players who don't engage with creation tools will hit the ceiling faster.
Have you tried Mythic Kart Maker yet? Drop your best track creation tip in the comments. I want to see what people are building.